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Back in 1995, I put together a fractal landscape generator. It included support for a snow-line, the boundaries of which were determined both by altitude and steepness of the mountain section. The shader was a simple polygon engine with phong coefficients, z-buffer and back-face removal.
Your basic fractal mountain.
Your basic fractal mountain.
Low resolution mountain, to show how snow is applied.
Low resolution mountain, to show how snow is applied.
High resolution mountain with snow.
High resolution mountain with snow.
Very high resolution mountain. About a million polygons
	used to create this image.
Very high resolution mountain. About a million polygons used to create this image.
© 2001 - 2006 sam thompson